Hello friends. I still can’t post Marvel Snap (Free) down, and that means you get more words from me about the game. I’ve already created a beginner’s guide to the game aimed at those just getting started, and I hope it served some of you well. What I’m going to do this time, and maybe monthly until I get tired of it, is to introduce you to the best and most popular decks right now. The Marvel Snap meta is in constant flux as new maps and locations are added and new strategies are devised, so today’s winning card game could be tomorrow’s cold meatloaf. Consider these monthly guides a quick way to keep up to date with what’s happening in the Marvel Snap scene.
Oh, and keep in mind that most of these decks are the best of the best right now. They assume you have access to a full range of cards. This time I’m taking the five strongest with me Marvel Snap decks of the moment, plus a few fairly powerful decks for those still on their way up the collecting ladder. If you need more advice for building decks with basic card sets, be sure to check out our beginner’s guide for some tips.
Several new cards were released this month, including Kazar’s loyal friend Zabu. The big cat cuts the cost of 4-Cost cards in half, and as you can imagine, some cards fit in really well with that. Recent addition Silver Surfer continues to be popular, although many players have come up with a number of counters for the popular decks that use it. Some maps were nerfed and polished, which also resulted in some minor adjustments on the part of the players. Let’s take a look at the five strongest decks for January 2023, plus two decent decks that almost anyone can make.
Silver Surfer & Sera
Cards Included: Silver Surfer, Sera, Maximus, Cosmo, Rogue, Storm, Brood, Juggernaut, Killmonger, Polaris, Nova, Lizard
The basic idea of this is to play what you can until the fifth turn, where you play Sera. She reduces the cost of the cards in your hand by one, meaning you can play three of your 3-Cost cards on the last turn. Make sure that Silver Surfer is the last card you put down this turn, as it will improve all your 3-Cost cards with an extra +3 Power. You can play your other 3-Cost cards if their skills are needed, but it’s a good idea to hold Maximus until the last turn. If you played Nova, save Killmonger for the last turn to give everyone an extra +1 Power. Rogue is here as a general counter, especially for Zabu. Lizard is a useful 2-Cost card with enough power to help control a zone. A very strong card game, and it will be interesting to see how players counter it as the game progresses.
Shuri & Zero
Cards Included: Shuri, Zero, Armor, Zabu, Sauron, Attuma, Typhoid Mary, Vision, Red Skull, Taskmaster, She-Hulk, Arnim Zola
Shuri is an excellent card with her ability to double the power of the next card you play. Combine her with another card with a high Power score and you can easily win. Zero removes the abilities of the next card you play and is often combined with powerful cards that have negative effects, such as Typhoid Mary or Red Skull. The idea is that Shuri’s doubling ability means those high Power cards are well worth their negative effects, and Zero can just remove them. Zabu allows you to get Shuri and another 4-Cost card on the fourth turn, giving you lots of interesting options for your last two turns. Some people also shove Wong in here because everyone likes to see huge numbers. Watch out for Shang-Chi as he can quickly ruin your fun. Responsible armoring.
Darkhawk, just Darkhawk
Cards Included: Darkhawk, Korg, Black Widow, Mystique, Shang-Chi, Zabu, Spider-Man, Shuri, Wong, Rockslide, Moon Girl, America Chavez
Congratulations! You are very lucky or you have a lot of Darkhawk in your collection. His continuous ability gives him +2 Power for every card in your opponent’s deck. So your goal is to cram as many cards into your opponent’s deck as possible, and cards like Korg and Rockslide can help you do that. Black Widow can prevent your opponent from drawing cards from their deck, and Mystique and Wong are here to help with whatever it takes. Basically, you’re counting on a beefed-up Darkhawk to win one location for you while using characters like Spider-Man, Shang-Chi, and America Chavez to take over another. Realistically, this deck is probably out of your reach. But if you’ve got what it takes, you’re going to get the wins.
Mister Negative & Silver Surfer
Cards Included: Mister Negative, Silver Surfer, Bast, Adam Warlock, Psylocke, Rogue, Bishop, Wolfsbane, Mystique, Brood, Wong, Iron Man
There are many cards whose cool abilities are countered by having low power. Mister Negative can turn that frown upside down, flipping their cost and power while keeping all those fun skills intact. This means that you can play cards like Silver Surfer, Mystique and Iron Man for free. The goal here is to get Mister Negative into play as quickly as possible, with the fourth turn being the most likely, but the third turn being in play if you can play Psylocke. Once the roles are reversed, simply release with all of your now overpowered cards. Silver Surfer is here as an insurance policy, a job he can handle quite well.
Patriot and silver surfer
Cards Included: Patriot, Silver Surfer, Wasp, Misty Knight, Shocker, Mystique, Brood, Debrii, Cyclops, Sera, Blue Marvel, Ultron
Oh look, it’s Sera and the Surfer back together. This one works a little differently than the first one we talked about, as it includes Patriot and friends, which can act as an insurance policy or trick you if necessary. Patriot can boost the cards in the deck without any skills, with an Ultron in the last turn being the icing on the cake. But you’ll also have the Sera and Surfer combo in the wings if you’re lucky, giving you a handy late-game surprise to turn the tables. Slightly more versatile than the standard Silver Surfer & Sera deck, at the cost of a slightly lower ceiling.
And now a few decks for those still climbing the collecting ladder.
Shaun’s Slobberknocker Sandwich
Cards Included: Squirrel Girl, Misty Knight, Okoye, Armor, Shocker, Patriot, Cyclops, Kazar, Thing, Hobgoblin, Abomination, Hulk
There’s only one Pool 3 card in this deck, but it’s an important one: Patriot. So, you know, keep an eye on him. Anyway, this is one of my go-to decks, and it’s pretty easy. Play your cards as you see fit and throw Patriot to the end to cheer everyone up. Okoye should be played as soon as possible to charge up the rest of your deck, Armor is there to block Shang-Chi surprises, and Kazar is there to power up your squirrels and Misty Knight. If you want, you can trade in Blue Marvel or Onslaught to spice things up, but never underestimate the impact of dropping a Hulk on the last turn.
Devil dinosaur and destruction
Cards Included: Moon Girl, Devil Dinosaur, Agent 13, Sentinel, White Queen, Nova, Bucky Barnes, Carnage, Killmonger, Deathlok, Lizard, Shang-Chi
With only Pool 1 and Pool 2 cards in this deck, it’s fairly easy to put together and quite effective due to the potential for deception. You have a few numbers here to work with. Nova, Bucky, and the destroyer maps can secure one location for you while you polish the rest of your maps if you do it right. Agent 13, Sentinel, Moon Girl and White Queen can feed your hand to make Devil Dinosaur nice and meaty when you drop it. Lizard is always handy thanks to its low cost and high power, and Shang-Chi is there to deliver nasty surprises.
And that’s it for this month’s deck guide. We’ll be back with another one of these at the end of February to see how things stand after Zabu has had more time to settle in and whatever new map the next event brings has made its mark. Happy Snapping!