Battlefield’s class system finally returns to 2042

While Battlefield 2042 gets better with every update (or at least closer to the game it could and should have been at launch), there is one thing that has annoyed many longtime players since release and continues to do so: Specialists, a bunch of “hero” characters designed to replace the old “class” system.
Instead of letting players choose from a stealthy grunt with an assigned role – attack, engineer, recon, etc. –2042 instead brought in cocky characters, each with their own gadgets and unique abilities. It is kind of same idea, only expressed with a little more flexibility and personality, but a lot of fans hate it. If not for their annoying cries…which are weakened– than because you can never tell at a glance what gear your teammates (or opponents) will be packing.
DICE was very quickly informed of this, therefore, in August 2022, they announced that the game’s development was essentially going back to the drawing boardand that many things that had been cut or changed for 2042 would be brought more in line with what the series was known for.
The most important of those changes was a return to the “class” system, What’s finally on the way in the 3.2 update of the game that is out later this month. While it won’t go as far as many fans would like, the Specialists won’t be completely thrown out, they’ll be recast their stuff and bits them in classes – at least it will bring the same spirit.
I’m glad DICE is doing it something about this, because the louder fans were right, the game has was a bit lacking without what the developers call a “sense of role”, but as someone whose favorite specialist (Mackay) is about to lose access to my favorite gadget (SOFLAM) as part of the class reshuffling, I want the new set myself before I get too excited.
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If you want to read more particularities about how the class system will affect gear and gadgets beyond me just using this platform to make a personal complaint, you can check it out on DICE’s blog.