How so! One piece odyssey, the first turn-based RPG game in the legendary franchise, was a bit of a mixed bag in the early stages. While the game knocks it out of the park with how it depicts the dynamics of the lovable Straw Hat crew, the game’s “fully blown RPG” mechanics are a bit boring to play through.
One piece odyssey, developed by Bandai Namco and ILCA, Inc., follows the misadventures of Luffy and his crew on the mysterious island of Warford. Warford basically serves as the A piece equivalent to the Bermuda Triangle in that the Straw Hats have no means of communicating with the outside world. There you will meet a mysterious girl named Lim. The rest of the game has the Straw Hats (minus Jinbe) explore dungeons, team up against enemies and try to figure out why on earth the island capsizes ships that sail too close to shore. The game was released on January 13 for PlayStation 4, PlayStation 5, Xbox Series X/S and PC.
One piece odyssey comes across as a handsome JRPG. My only two complaints so far are that the game rails are explored far too often in the early game, and the turn-based combat is a bit on the easy side.
As soon as I took control of Luffy, the first thing I wanted to do was explore every path in sight. Turns out producer Katsuaki says Tsuzuki One piece odyssey is a “full-blown RPG”, which meant it would also have the worst aspect of the genre: excessive hand-holding.
Any desire to walk an undefeated path early on will lead to crew members and the local islander, Adio, punishing you for leaving the main objective. If you persevere, the screen will go black and your party leader will face you in the direction of where the game wants you to go. See as how A piece is about the adventure and not the destination, this early JRPG-ism sucks. However, this excessive hand-holding is in part to provide tutorials on the game’s turn-based action.
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One piece odyssey‘s turn based battles has an attack type hierarchy that determines the effectiveness of attacks. Here’s how it works: “Technique” attack types are strong against “Strength” attack types, “Strength” attacks are strong against “Speed” attacks, and “Speed” attacks are strong against “Technique” attacks. The system works similarly to roshambo, and the game becomes a bit of a cakewalk once you’ve determined the right party composition against each type of enemy.
I found having a party consisting of Nico Robin (technique), Sanji (Strength), Usopp (speed) and Zoro (technique) made battles way too easy to get through. The game occasionally spice things up by implementing combat conditions that force you to rotate party members, but once you get comfortable with good positioning and attack-type matchups, combat becomes an absent-minded affair.
Mechanically, the game works around the simplicity of the combat difficulty by doing what most sequels do: stripping the heroes of their powers. In the beginning, every Straw Hat starts at level 40 and absolutely dog blasts enemies with their overwhelming power. But when the crew first meets Lim, she turns their abilities into cubes and scatters them around the island like dragon balls. Mechanically, this serves as a way to nerve the Straw Hats and encourage farming XP in a battle to restore their abilities. I feared this would mean the rest of the game would ask me to search every nook and cranny of the sandbox world for each skill individually, but luckily the game has individual cubes that dish out a handful of skills for each pirate.
Narratively, “dicing” the Straw Hats powers is clumsy in its execution, as it leans into amnesia territory, which I think is the second most annoying narrative device, right behind time travel in how it character growth undo. While the Straw Hats don’t lose the memories of the countless adventures they’ve had, they simply forget how to pull off their signature moves. Straight up, Luffy forget how”gomu gomu no(actually his stretched arm punch), which is almost too ridiculous to accept since that’s his only thing.
The strongest point of One piece odyssey is how the ghost of the game feels like a playable filler episode in the anime. While comparing a game to an anime filler episode doesn’t usually come across as a compliment, A piece happens to be one of the few anime with filler episodes intertwined with canon content that’s better for it.
Most of the characters are also in good shape. In truth A piece fashion, Luffy is motivated by food, Zoro is challenged to give direction, Nami will risk everything (it’s her crewmates) for treasure, Usopp is careful, Sanji is simpin’ for his female crewmates (as he should), and Nico Robin is hilariously morbid as she withholds vital information about their situation until she is 100 percent sure her theories are correct.
Unfortunately, the odd ducks in the beginning of the game are Franky and Brook. While Franky is delegated to repair the Thousand Sunny, Brook is narratively pranked. When the Straw Hats crash-land in Warford, BrookThe skeletal body sank to the ocean floor. To recruit Brook, you need the Thousand sunny and pick him up using his submarine. But that won’t be for a while. Despite his physical absence, Brook is able to hang out at the Straw Hat’s campsites through his corporeal spirit form. While Brook’s predicament is admittedly amusing, it’s hard not to feel like it’s the game’s way of saying it wasn’t sure what to do with him. Charity the narrative decision to exclude Franky and Brook was the game’s way of not overwhelming players with its turn-based gameplay mechanics.
Like a reborn A piece fanHaving the freedom to switch between Straw Hats while exploring Warford Island, hear their post-battle chatter and have a feast after a day of adventures made through play Odyssey want to play along A piece dolls. Time will tell if the rest of it One piece odyssey the content of anime filler episodes is more like the highlights of the G-8 bow or if it ends up feeling like a discount Skypeia storyline.