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Fire Emblem Engage Review Roundup: Great Fight, Trash Story

Fire Emblem Engage's hero communicates with the past.

Image: Nintendo

Fire Emblem Three Houses was adored by many because of the detailed characters, intricate relationship building, and resulting story choices. The series’ strategy battles were still there, but not the main attraction. Based on early reviews, it sounds like Enable fire emblem turns the tables, rewarding fans of the strategy series roots while limiting the ambitious social elements introduced by its predecessor.

Out January 20th on Nintendo Switch, Enable fire emblem sport- VTuber-looking protagonists and a gameplay gimmick that allows players to summon heroes from the series’ past to aid them in battle. What it doesn’t necessarily have is a cast of fascinating warriors to befriend or compelling conflict. There are plenty of visual and quality of life improvements, but the game seems to be more of a tribute to the series’ past than the next step forward. As a result, it currently stands at 82 on Metacritic, about seven points down Three houses. In the current battle for the soul of Fire emblemit sounds like the battle has been temporarily won.

As with other Nintendo games, my city didn’t get a review code for it Enable fire emblem, so our coverage won’t be available until after the game is released. But in the meantime, here’s what other reviews are saying about the seventeenth mainline entry in the beloved strategy RPG franchise:


There’s something very seductive about it Enable fire emblem‘s fight. It’s why I’ve happily spent over 70 hours in a game that has little else to offer. As Fire emblems go, it’s a great starting point if you’ve never experienced Nintendo’s foundational tactical RPG series. But if you are like me and desperate to feel the same emotions Three houses or fate made you feel like you better just play those games again.

That is no sinecure Enable fire emblem is able to tell a simple yet fun story that celebrates the vast history of his series in a way that doesn’t rely on foreknowledge of that legacy. Assembling the perfect team of different characters and combining them with the Emblem Rings of heroes of the past provides tons of customization and strategy, and blasting through enemy ranks with their special powers is always immensely satisfying. Both the main and side missions offer plenty of challenge, and clever twists and obstacles offset the reliance on all-too-familiar objectives. Combine all that with a range of quality-of-life improvements that feel instantly revitalized and energized Enable fire emblem proves itself worthy enough to be counted among the legacy it honors so well.

Involving‘s fight is a return to form for the Fire emblem series, bringing back the traditional rock-paper-scissors formula where lances beat swords, swords beat axes, and axes beat lances, while fistfighters have an advantage over archers, mages, and thieves. It’s a simple combat premise that works because it forces you to research unit placement, movement, and strategy well in advance based on the enemy’s position on a given map. And this formula is reinforced by a game that builds on combat in virtually every way; almost everything you do can be traced back to what happens in battle, including the game’s namesake, Engage.

So yes. I don’t dislike the Enable fire emblem story, nor what it does when you’re out of combat. Although it is also fair to say that compared to Three houses, that side of the game feels a bit inferior. Even though there’s more of everything thanks to that kitchen sink approach, not all that quantity is equally high quality – and that’s a shame. On the other hand, however Fire Emblem Engaged is definitely superior to Three houses, and that’s like a strategic RPG. It’s probably a bit easy on normal mode for those more experienced with the series or genre, but crank it up too hard and it’s really awesome and one of the most mechanically satisfying Fire emblem games in many years.

When Enable fire emblem was first announced. I was wary of the visual style, but it grew on me when I saw it in action. The strategic bits are smooth, the customization element is deep, and I’m a sucker for the tasteful fan service we get with the appearance of past franchise heroes. If you are overwhelmed by Three housesthis is a great sequel that not only follows the same formula: and in many ways goes back to Fire emblem base.

As a strategy game Enable fire emblem is amazing. Outside the battlefield, trouble begins to overwhelm. The Jades and Celicas fighting you are not chess pieces. They are meant to be characters with wants, needs and crushes on each other. Most characters in it Involving introduce themselves with a single unique quirk and never get more interesting. Etie likes to play sports, so every conversation you have is about profit. Anna is a carefree boy who talks about money incessantly. Very cute! Can’t wait to hear about it another 60 times. Emblems are even more poorly defined, each only getting a handful of vague lines of dialogue throughout the game.

The Support links conversations from the past Fire emblem games return, but they’re paper thin on the character development front. This is really where the tropes come in to play, and they’re all prickly and ugly; actual character moments are pushed firmly into the background, with one-dimensional features moving to the forefront. For example, if a character seemed overbearing in the beginning, prepare that they would be much more overbearing in their support links. It’s that simple.

The result is an elegant, if initially overwhelming, system where you can change the strengths and weaknesses of your army in minutes. Since most of a character’s abilities are ‘inherited’ from Emblem rings, you can teach any unit any ability, as long as they have developed the necessary bond with the corresponding Emblem hero. In just one visit to the Somniel, you can teach a mage how to wield an axe, a medic how to throw a fireball, and a wolfrider how to summon an obstructing ice pillar. It’s one of the most flexible progression systems the series has ever implemented. And it changes my army composition enough that even the repeated skirmishes can surprise me.

Intelligent Systems has made a highlight of it Fire emblem‘s history, with a surprising mix clearly inspired by both eras. While I miss the intrigue that made Three houses‘main story so engaging, seeing a compelling cast and sublime tactical gameplay Fire emblem Join by. This is a fine RPG that further innovates an already rich combat system, and while fans will get more out of this in the long run, newcomers may be inspired to check out the rich history of this strategy series.

Not only does the game look better technically, also in the art direction Involving feels much stronger this time. Characters are lavishly represented with colorful outfits and accessories that perfectly reflect their personality. Jean, the young medic, wields a backpack equipped with vials and a medicine bottle, while Diamont, the royal prince of Brodia, is adorned with a crown and heavy armor with red accents to match the colors of his country. Despite Involving brings out the experience with too many characters, they all feel visually unique.

Fire Emblem Engage is obsessed with the series’ past. It builds itself around the protagonists of previous games, repurposing that game’s most memorable cards and building its story around referencing the beats of older, better-told stories. If the next Fire Emblem game is like this, it’s going to be a disappointment. However, Engage’s tactics set a new standard for the series. IntelligentSystems managed to fuse mechanics and tone perfectly, but the tone they chose was nice, but ultimately empty. If they could manage to apply the same principles to more interesting narrative goals, the next Fire Emblem game would be the best of the series.

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