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Konami wants more Silent Hill games in the future, if the developers have good ideas

It sounds like Konami is determined to get the Silent Hill series, as a recent interview described potential for more games, titles that fell through, and more.

In an interview between IGN Japan, Silent Hill series producer Motoi Okamoto, concept artist and Pyramid Head designer Masahiro Ito, and composer Akira Yamaoka, the three talked about quite a wide variety of topics pertaining to the history of the games, as well as the future. First, it sounds like the general sentiment at Konami is that the company’s developers have been wanting to bring it back for a while.

“The Silent Hill series had been dormant for a while. Konami as a company wanted to bring it back, and a lot of the people who worked here wanted to make Silent Hill games,” says Okamoto. “The only thing was everyone had different ideas about what Silent Hill is and why they loved it so much, which made it hard to come together in one direction.”

Okamoto went on to explain that while everyone had different ideas about the series, bringing it back with a remake of Silent Hill 2 was because that particular title represented “what real psychological horror is”.

Naturally, with the announcement of the remake came further announcements that indie studios like No Code would be offering their take on the world of Silent Hill with Silent Hill: Townfall. “There’s only so much we can do ourselves, which means we have to work with a lot of different indie creators if we want to make a lot of different Silent Hills,” explains Okamoto.

The producer also noted that there were actually a few projects that “never got off the ground” but believes that “the number of projects we have will only continue to grow. The fact that we’re reviving Silent Hill was until now so we couldn’t really go out and yell, “Hey, everybody! Bring us your Silent Hill projects!” We can do that now, so when creators from around the world who love Silent Hill bring us their pitches, I promise I’ll go through them all. We’re all ears.” In short, developers who have a good idea for a Silent Hill game: send it Konami’s way.

Both Ito and Yamaoka worked on the original Silent Hill 2, hence their involvement in the remake, and were also asked what it was like working on the game. Touching on David Lynch’s Lost Highway influence, Ito interestingly revealed that James wouldn’t be the only protagonist at some point. “There was a period when we were heavily influenced by having a twist where the protagonist suddenly switches halfway through the game,” Ito explains, though in the end it was decided to focus only on James so as not to confuse players. to take.

The full interview is worth reading as Ito goes on to talk about his design influences and Yamaoka discusses the thought process behind some of his compositions.

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